Customization
Ex Compressum recipes can be changed or added with data packs. Recipe files go in data/<namespace>/recipe/... and use the normal data pack loading rules.
For information on creating a data pack, see the Minecraft wiki tutorial. After adding the data pack to your world, enable it with /datapack enable <datapack name>.
Recipe Types
Ex Compressum adds these recipe types:
| Type | Used for |
|---|---|
excompressum:hammer | Drops from normal Ex Nihilo hammers. |
excompressum:compressed_hammer | Drops from Ex Compressum compressed hammers. |
excompressum:chicken_stick | Drops from the Chicken Stick. |
excompressum:generated_heavy_sieve | Heavy Sieve recipes generated from another sieve source. |
excompressum:heavy_sieve | Full custom Heavy Sieve recipes. |
excompressum:wooden_crucible | Wooden Crucible fluid extraction recipes. |
Hammer Recipes
excompressum:hammer, excompressum:compressed_hammer, and excompressum:chicken_stick use the same shape:
input: an item ID or item tag.lootTable: an inline loot table describing the drops.
{
"type": "excompressum:hammer",
"input": "#minecraft:logs",
"lootTable": {
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "excompressum:wood_chippings",
"functions": [
{
"function": "minecraft:set_count",
"count": {
"type": "minecraft:uniform",
"min": 2,
"max": 4
}
}
]
}
]
}
]
}
}
For compressed hammers, use excompressum:compressed_hammer:
{
"type": "excompressum:compressed_hammer",
"input": "example:compressed_source_block",
"lootTable": {
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "example:crushed_result",
"functions": [
{
"function": "minecraft:set_count",
"count": 9
}
]
}
]
}
]
}
}
For Chicken Stick drops, use excompressum:chicken_stick with the same input and lootTable fields.
Generated Heavy Sieve Recipes
Use excompressum:generated_heavy_sieve when your compressed block should reuse the normal sieve drops of another block or item.
input: the compressed block to put into the Heavy Sieve.source: the normal sieve source whose drops should be reused.rolls: optional roll count. If omitted, Ex Compressum usesheavySieveDefaultRolls.
{
"type": "excompressum:generated_heavy_sieve",
"input": "example:compressed_gravel",
"source": "minecraft:gravel",
"rolls": 7
}
Custom Heavy Sieve Recipes
Use excompressum:heavy_sieve when you want to define the Heavy Sieve drops directly.
input: the block or item to sift.lootTable: an inline loot table describing the drops.waterlogged: whether the Heavy Sieve must be waterlogged.meshes: the mesh tiers that can use the recipe.
Mesh values are string, flint, copper, iron, gold, diamond, emerald, and netherite.
{
"type": "excompressum:heavy_sieve",
"input": "example:compressed_dust",
"waterlogged": false,
"meshes": [
"iron",
"diamond"
],
"lootTable": {
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "minecraft:redstone",
"functions": [
{
"function": "minecraft:set_count",
"count": 7
}
]
}
]
}
]
}
}
Wooden Crucible Recipes
Use excompressum:wooden_crucible to define which items or tags can be converted into fluid.
input: an item ID or item tag.fluid: the fluid ID to produce.amount: the amount of fluid produced in millibuckets.
{
"type": "excompressum:wooden_crucible",
"input": "minecraft:melon_slice",
"fluid": "minecraft:water",
"amount": 50
}