Configuration files for my mods can be found in the config folder of your Minecraft directory.

All configuration options are contained either within -common.toml or -client.toml files.

To edit configurations in-game, use one of the following mods:

It is recommended to restart your game when making changes to the configuration of my mods.

littlejoys-common.toml
dropRush
enabledBoolean

If disabled, drop rushes will not trigger.

Default value
true
baseChanceFloat

The base chance for a drop rush to occur.

Default value
0.02
goldRush
enabledBoolean

If disabled, gold rushes will not trigger.

Default value
true
baseChanceFloat

The base chance for a gold rush to occur.

Default value
0.02
digSpots
enabledBoolean

If disabled, dig spots will not spawn.

Default value
true
minimumDistanceBetweenInteger

The minimum distance between dig spots, preventing them from spawning too close together.

Default value
128
spawnDistanceInteger

The distance dig spots will spawn from the player.

Default value
32
spawnIntervalSecondsFloat

The seconds that must pass after a dig spot appeared before another dig spot can appear for a player.

Default value
300.0
afterDiggingCooldownSecondsFloat

The seconds that must pass after digging a dig spot before another dig spot can appear for a player.

Default value
600.0
totalLimitPerChunkInteger

The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.

Default value
1
projectForwardDistanceInteger

The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.

Default value
25
fishingSpots
enabledBoolean

If disabled, fishing spots will not spawn.

Default value
true
minimumDistanceBetweenInteger

The minimum distance between fishing spots, preventing them from spawning too close together.

Default value
128
spawnDistanceInteger

The distance fishing spots will spawn from the player.

Default value
8
spawnIntervalSecondsFloat

The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.

Default value
300.0
afterFishingCooldownSecondsFloat

The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.

Default value
600.0
fishingRangeToleranceInteger

The maximum distance a bobber can be from a fishing spot to still trigger it.

Default value
3
secondsUntilLuredFloat

Fishing spots will lure fish quicker than regular water. Set to -1 to disable.

Default value
2.0
totalLimitPerChunkInteger

The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.

Default value
-1
projectForwardDistanceInteger

The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.

Default value
4
fallenStars
enabledBoolean

If disabled, fallen stars will not spawn.

Default value
true
chancePerRollFloat

The chance per roll for a fallen star to start falling once the player cooldown has elapsed.

Default value
0.2
minimumDistanceBetweenInteger

The minimum distance between fallen stars, preventing them from spawning too close together.

Default value
128
spawnRangeInteger

The maximum distance fallen stars can spawn in front of the player.

Default value
64
cooldownSecondsFloat

The seconds that must pass after a fallen star appeared before another fallen star can appear for a player.

Default value
10800.0
rollIntervalSecondsFloat

The seconds that must pass before another fallen star chance is rolled for a player.

Default value
900.0
blessings
starOfAbundanceBlockDropChanceFloat

The chance for Star of Abundance to duplicate a valid block drop. No use is consumed when the roll fails.

Default value
0.1
starOfAbundanceFishingDropChanceFloat

The chance for Star of Abundance to duplicate a valid fishing drop. No use is consumed when the roll fails.

Default value
0.3
starOfAbundanceMobDropChanceFloat

The chance for Star of Abundance to duplicate a valid mob drop. No use is consumed when the roll fails.

Default value
0.2
starOfProsperityBonemealChanceFloat

The chance for Star of Prosperity to bonemeal a placed bonemealable block. No use is consumed when the roll fails.

Default value
0.1
starOfProsperityTwinChanceFloat

The chance for Star of Prosperity to cause animals breeding nearby to have twins. No use is consumed when the roll fails.

Default value
0.2
starOfSerenityExtinguishChanceFloat

The chance per second for Star of Serenity to extinguish the player when on fire. No use is consumed when the roll fails.

Default value
0.5
stardewFishing
fishingSpotTreasureChestChanceBonusFloat

The treasure chest chance bonus applied when fishing at a fishing spot.

Default value
0.0
fishingSpotGoldenChestChanceBonusFloat

The golden chest chance bonus applied when fishing at a fishing spot.

Default value
0.0
skipFishingSpotRewardsBoolean

If enabled, Little Joy's own fishing spot rewards will be skipped when Stardew Fishing minigames take over.

Default value
false