littlejoys-common.toml
dropRush
baseChanceFloat

The base chance for a drop rush to occur.

Default value
0.02
digSpots
minimumDistanceBetweenInteger

The minimum distance between dig spots, preventing them from spawning too close together.

Default value
128
spawnDistanceInteger

The distance dig spots will spawn from the player.

Default value
32
spawnIntervalSecondsFloat

The seconds that must pass after a dig spot appeared before another dig spot can appear for a player.

Default value
300.0
afterDiggingCooldownSecondsFloat

The seconds that must pass after digging a dig spot before another dig spot can appear for a player.

Default value
600.0
totalLimitPerChunkInteger

The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.

Default value
1
projectForwardDistanceInteger

The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.

Default value
25
fishingSpots
minimumDistanceBetweenInteger

The minimum distance between fishing spots, preventing them from spawning too close together.

Default value
128
spawnDistanceInteger

The distance fishing spots will spawn from the player.

Default value
8
spawnIntervalSecondsFloat

The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.

Default value
300.0
afterFishingCooldownSecondsFloat

The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.

Default value
600.0
fishingRangeToleranceInteger

The maximum distance a bobber can be from a fishing spot to still trigger it.

Default value
3
secondsUntilLuredFloat

Fishing spots will lure fish quicker than regular water. Set to -1 to disable.

Default value
2.0
totalLimitPerChunkInteger

The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.

Default value
-1
projectForwardDistanceInteger

The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.

Default value
4
goldRush
baseChanceFloat

The base chance for a gold rush to occur.

Default value
0.02