Configuration
littlejoys-common.toml
dropRush
Name | Description | Type | Default Value | Valid Values |
---|---|---|---|---|
baseChance | The base chance for a drop rush to occur. | Float | 0.02 |
digSpots
Name | Description | Type | Default Value | Valid Values |
---|---|---|---|---|
minimumDistanceBetween | The minimum distance between dig spots, preventing them from spawning too close together. | Integer | 128 | |
spawnDistance | The distance dig spots will spawn from the player. | Integer | 32 | |
spawnIntervalSeconds | The seconds that must pass after a dig spot appeared before another dig spot can appear for a player. | Float | 300.0 | |
afterDiggingCooldownSeconds | The seconds that must pass after digging a dig spot before another dig spot can appear for a player. | Float | 600.0 | |
totalLimitPerChunk | The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable. | Integer | 1 | |
projectForwardDistance | The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player. | Integer | 25 |
fishingSpots
Name | Description | Type | Default Value | Valid Values |
---|---|---|---|---|
minimumDistanceBetween | The minimum distance between fishing spots, preventing them from spawning too close together. | Integer | 128 | |
spawnDistance | The distance fishing spots will spawn from the player. | Integer | 8 | |
spawnIntervalSeconds | The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player. | Float | 300.0 | |
afterFishingCooldownSeconds | The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player. | Float | 600.0 | |
fishingRangeTolerance | The maximum distance a bobber can be from a fishing spot to still trigger it. | Integer | 3 | |
secondsUntilLured | Fishing spots will lure fish quicker than regular water. Set to -1 to disable. | Float | 2.0 | |
totalLimitPerChunk | The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable. | Integer | -1 | |
projectForwardDistance | The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player. | Integer | 4 |
goldRush
Name | Description | Type | Default Value | Valid Values |
---|---|---|---|---|
baseChance | The base chance for a gold rush to occur. | Float | 0.02 |