Configuration
Configuration files for my mods can be found in the config folder of your Minecraft directory.
All configuration options are contained either within -common.toml or -client.toml files.
To edit configurations in-game, use one of the following mods:
- Configured on NeoForge, Fabric or Forge
- Mod Menu and Cloth Config on Fabric
It is recommended to restart your game when making changes to the configuration of my mods.
littlejoys-common.tomldropRushenabledBooleanIf disabled, drop rushes will not trigger.
- Default value
true
baseChanceFloatThe base chance for a drop rush to occur.
- Default value
0.02
goldRushenabledBooleanIf disabled, gold rushes will not trigger.
- Default value
true
baseChanceFloatThe base chance for a gold rush to occur.
- Default value
0.02
digSpotsenabledBooleanIf disabled, dig spots will not spawn.
- Default value
true
minimumDistanceBetweenIntegerThe minimum distance between dig spots, preventing them from spawning too close together.
- Default value
128
spawnDistanceIntegerThe distance dig spots will spawn from the player.
- Default value
32
spawnIntervalSecondsFloatThe seconds that must pass after a dig spot appeared before another dig spot can appear for a player.
- Default value
300.0
afterDiggingCooldownSecondsFloatThe seconds that must pass after digging a dig spot before another dig spot can appear for a player.
- Default value
600.0
totalLimitPerChunkIntegerThe limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
- Default value
1
projectForwardDistanceIntegerThe offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
- Default value
25
fishingSpotsenabledBooleanIf disabled, fishing spots will not spawn.
- Default value
true
minimumDistanceBetweenIntegerThe minimum distance between fishing spots, preventing them from spawning too close together.
- Default value
128
spawnDistanceIntegerThe distance fishing spots will spawn from the player.
- Default value
8
spawnIntervalSecondsFloatThe seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.
- Default value
300.0
afterFishingCooldownSecondsFloatThe seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.
- Default value
600.0
fishingRangeToleranceIntegerThe maximum distance a bobber can be from a fishing spot to still trigger it.
- Default value
3
secondsUntilLuredFloatFishing spots will lure fish quicker than regular water. Set to -1 to disable.
- Default value
2.0
totalLimitPerChunkIntegerThe limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
- Default value
-1
projectForwardDistanceIntegerThe offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
- Default value
4
fallenStarsenabledBooleanIf disabled, fallen stars will not spawn.
- Default value
true
chancePerRollFloatThe chance per roll for a fallen star to start falling once the player cooldown has elapsed.
- Default value
0.2
minimumDistanceBetweenIntegerThe minimum distance between fallen stars, preventing them from spawning too close together.
- Default value
128
spawnRangeIntegerThe maximum distance fallen stars can spawn in front of the player.
- Default value
64
cooldownSecondsFloatThe seconds that must pass after a fallen star appeared before another fallen star can appear for a player.
- Default value
10800.0
rollIntervalSecondsFloatThe seconds that must pass before another fallen star chance is rolled for a player.
- Default value
900.0
blessingsstarOfAbundanceBlockDropChanceFloatThe chance for Star of Abundance to duplicate a valid block drop. No use is consumed when the roll fails.
- Default value
0.1
starOfAbundanceFishingDropChanceFloatThe chance for Star of Abundance to duplicate a valid fishing drop. No use is consumed when the roll fails.
- Default value
0.3
starOfAbundanceMobDropChanceFloatThe chance for Star of Abundance to duplicate a valid mob drop. No use is consumed when the roll fails.
- Default value
0.2
starOfProsperityBonemealChanceFloatThe chance for Star of Prosperity to bonemeal a placed bonemealable block. No use is consumed when the roll fails.
- Default value
0.1
starOfProsperityTwinChanceFloatThe chance for Star of Prosperity to cause animals breeding nearby to have twins. No use is consumed when the roll fails.
- Default value
0.2
starOfSerenityExtinguishChanceFloatThe chance per second for Star of Serenity to extinguish the player when on fire. No use is consumed when the roll fails.
- Default value
0.5
stardewFishingfishingSpotTreasureChestChanceBonusFloatThe treasure chest chance bonus applied when fishing at a fishing spot.
- Default value
0.0
fishingSpotGoldenChestChanceBonusFloatThe golden chest chance bonus applied when fishing at a fishing spot.
- Default value
0.0
skipFishingSpotRewardsBooleanIf enabled, Little Joy's own fishing spot rewards will be skipped when Stardew Fishing minigames take over.
- Default value
false