Configuration
Configuration files for my mods can be found in the config folder of your Minecraft directory.
All configuration options are contained either within -common.toml or -client.toml files.
To edit configurations in-game, use one of the following mods:
- Configured on NeoForge, Fabric or Forge
- Mod Menu and Cloth Config on Fabric
It is recommended to restart your game when making changes to the configuration of my mods.
littlejoys-common.tomldropRushenabledBooleanIf disabled, drop rushes will not trigger.
- Default value
true
baseChanceFloatThe base chance for a drop rush to occur.
- Default value
0.02
goldRushenabledBooleanIf disabled, gold rushes will not trigger.
- Default value
true
baseChanceFloatThe base chance for a gold rush to occur.
- Default value
0.02
digSpotsenabledBooleanIf disabled, dig spots will not spawn.
- Default value
true
minimumDistanceBetweenIntegerThe minimum distance between dig spots, preventing them from spawning too close together.
- Default value
128
spawnDistanceIntegerThe distance dig spots will spawn from the player.
- Default value
32
spawnIntervalSecondsFloatThe seconds that must pass after a dig spot appeared before another dig spot can appear for a player.
- Default value
300.0
afterDiggingCooldownSecondsFloatThe seconds that must pass after digging a dig spot before another dig spot can appear for a player.
- Default value
600.0
totalLimitPerChunkIntegerThe limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
- Default value
1
projectForwardDistanceIntegerThe offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
- Default value
25
fishingSpotsenabledBooleanIf disabled, fishing spots will not spawn.
- Default value
true
minimumDistanceBetweenIntegerThe minimum distance between fishing spots, preventing them from spawning too close together.
- Default value
128
spawnDistanceIntegerThe distance fishing spots will spawn from the player.
- Default value
8
spawnIntervalSecondsFloatThe seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player.
- Default value
300.0
afterFishingCooldownSecondsFloatThe seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player.
- Default value
600.0
fishingRangeToleranceIntegerThe maximum distance a bobber can be from a fishing spot to still trigger it.
- Default value
3
secondsUntilLuredFloatFishing spots will lure fish quicker than regular water. Set to -1 to disable.
- Default value
2.0
totalLimitPerChunkIntegerThe limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable.
- Default value
-1
projectForwardDistanceIntegerThe offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player.
- Default value
4
fallenStarsenabledBooleanIf disabled, fallen stars will not spawn.
- Default value
true
chancePerRollFloatThe chance per roll for a fallen star to start falling once the player cooldown has elapsed.
- Default value
0.2
minimumDistanceBetweenIntegerThe minimum distance between fallen stars, preventing them from spawning too close together.
- Default value
128
spawnRangeIntegerThe maximum distance fallen stars can spawn in front of the player.
- Default value
64
cooldownSecondsFloatThe seconds that must pass after a fallen star appeared before another fallen star can appear for a player.
- Default value
10800.0
rollIntervalSecondsFloatThe seconds that must pass before another fallen star chance is rolled for a player.
- Default value
900.0
blessingsstarOfAbundanceBlockDropChanceFloatThe chance for Star of Abundance to duplicate a valid block drop. No use is consumed when the roll fails.
- Default value
0.1
starOfAbundanceFishingDropChanceFloatThe chance for Star of Abundance to duplicate a valid fishing drop. No use is consumed when the roll fails.
- Default value
0.3
starOfAbundanceMobDropChanceFloatThe chance for Star of Abundance to duplicate a valid mob drop. No use is consumed when the roll fails.
- Default value
0.2
starOfProsperityBonemealChanceFloatThe chance for Star of Prosperity to bonemeal a placed bonemealable block. No use is consumed when the roll fails.
- Default value
0.1
starOfProsperityTwinChanceFloatThe chance for Star of Prosperity to cause animals breeding nearby to have twins. No use is consumed when the roll fails.
- Default value
0.2
starOfSerenityExtinguishChanceFloatThe chance per second for Star of Serenity to extinguish the player when on fire. No use is consumed when the roll fails.
- Default value
0.5
stardewFishingfishingSpotTreasureChestChanceBonusFloatThe treasure chest chance bonus applied when fishing at a fishing spot.
- Default value
0.0
fishingSpotGoldenChestChanceBonusFloatThe golden chest chance bonus applied when fishing at a fishing spot.
- Default value
0.0
skipFishingSpotRewardsBooleanIf enabled, Little Joy's own fishing spot rewards will be skipped when Stardew Fishing minigames take over.
- Default value
false
Commands
Little Joys provides /littlejoys commands for testing, map making, and server administration. Commands require game master command permission by default.
Customization
Little Joys 26.3 and above stores event definitions in data pack registries instead of recipes like older versions. Put each definition in the folder for its event type: