Configuration
hardcorerevival-common.tomlconsecutiveKnockoutThresholdSecondsIntegerThe threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout.
- Default value
40
rescueActionTicksIntegerThe time in ticks it takes to rescue a player. 20 ticks are one second.
- Default value
40
continueTimerWhileOfflineBooleanIf true, the timer until death continues even if the player logs out.
- Default value
false
allowUnarmedMeleeBooleanIf true, knocked out players are still able to punch nearby enemies.
- Default value
false
rescueRespawnEffectsListEffects applied to a player when rescued, in the format "effect|duration|amplifier"
- Default value
[minecraft:hunger|600|0, minecraft:weakness|1200|0]
rescueRespawnHealthIntegerThe amount of health to respawn with when a player was rescued, out of 20.
- Default value
1
disableInLonelyMultiplayerBooleanIf true, Hardcore Revival will not be active when playing alone in multiplayer.
- Default value
false
secondsUntilDeathIntegerThe time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer.
- Default value
120
instantDeathSourcesSetThe damage sources that kill a player instantly, without a K.O. period.
- Default value
[minecraft:lava]
multiplyTimerOnConsecutiveKnockoutFloatThe multiplier to apply to the time remaining on consecutive knockouts.
- Default value
1.0
resumeTimerOnConsecutiveKnockoutBooleanIf true, the timer until death resumes from its last time on consecutive knockouts.
- Default value
false
allowBowsBooleanIf true, knocked out players are still able to fire bows.
- Default value
false
rescueRespawnFoodLevelIntegerThe food level to respawn with when a player was rescued, out of 20.
- Default value
5
rescueDistanceDoubleThe distance at which a player can rescue another.
- Default value
3.0
disableInSingleplayerBooleanIf true, Hardcore Revival will not be active in singleplayer.
- Default value
false
glowOnKnockoutBooleanIf true, knocked out players will glow, making them visible through blocks.
- Default value
true
allowPistolsBooleanIf true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.
- Default value
false
allowCommandsBooleanIf true, knocked out players are still able to run commands. OPs are always able to run commands.
- Default value
true
allowAcceptingFateBooleanSet to false to remove the Accept your Fate button and force players to wait out the timer.
- Default value
true