Configuration
hardcorerevival-common.toml
Name | Description | Type | Default Value | Valid Values |
---|---|---|---|---|
consecutiveKnockoutThresholdSeconds | The threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout. | Integer | 40 | |
rescueActionTicks | The time in ticks it takes to rescue a player. 20 ticks are one second. | Integer | 40 | |
continueTimerWhileOffline | If true, the timer until death continues even if the player logs out. | Boolean | false | |
allowUnarmedMelee | If true, knocked out players are still able to punch nearby enemies. | Boolean | false | |
rescueRespawnEffects | Effects applied to a player when rescued, in the format "effect|duration|amplifier" | List | [minecraft:hunger|600|0, minecraft:weakness|1200|0] | |
rescueRespawnHealth | The amount of health to respawn with when a player was rescued, out of 20. | Integer | 1 | |
disableInLonelyMultiplayer | If true, Hardcore Revival will not be active when playing alone in multiplayer. | Boolean | false | |
secondsUntilDeath | The time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer. | Integer | 120 | |
instantDeathSources | The damage sources that kill a player instantly, without a K.O. period. | Set | [minecraft:lava] | |
multiplyTimerOnConsecutiveKnockout | The multiplier to apply to the time remaining on consecutive knockouts. | Float | 1.0 | |
resumeTimerOnConsecutiveKnockout | If true, the timer until death resumes from its last time on consecutive knockouts. | Boolean | false | |
allowBows | If true, knocked out players are still able to fire bows. | Boolean | false | |
rescueRespawnFoodLevel | The food level to respawn with when a player was rescued, out of 20. | Integer | 5 | |
rescueDistance | The distance at which a player can rescue another. | Double | 3.0 | |
disableInSingleplayer | If true, Hardcore Revival will not be active in singleplayer. | Boolean | false | |
glowOnKnockout | If true, knocked out players will glow, making them visible through blocks. | Boolean | true | |
allowPistols | If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod. | Boolean | false | |
allowCommands | If true, knocked out players are still able to run commands. OPs are always able to run commands. | Boolean | true | |
allowAcceptingFate | Set to false to remove the Accept your Fate button and force players to wait out the timer. | Boolean | true |