hardcorerevival-common.toml
consecutiveKnockoutThresholdSecondsInteger

The threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout.

Default value
40
rescueActionTicksInteger

The time in ticks it takes to rescue a player. 20 ticks are one second.

Default value
40
continueTimerWhileOfflineBoolean

If true, the timer until death continues even if the player logs out.

Default value
false
allowUnarmedMeleeBoolean

If true, knocked out players are still able to punch nearby enemies.

Default value
false
rescueRespawnEffectsList

Effects applied to a player when rescued, in the format "effect|duration|amplifier"

Default value
[minecraft:hunger|600|0, minecraft:weakness|1200|0]
rescueRespawnHealthInteger

The amount of health to respawn with when a player was rescued, out of 20.

Default value
1
disableInLonelyMultiplayerBoolean

If true, Hardcore Revival will not be active when playing alone in multiplayer.

Default value
false
secondsUntilDeathInteger

The time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer.

Default value
120
instantDeathSourcesSet

The damage sources that kill a player instantly, without a K.O. period.

Default value
[minecraft:lava]
multiplyTimerOnConsecutiveKnockoutFloat

The multiplier to apply to the time remaining on consecutive knockouts.

Default value
1.0
resumeTimerOnConsecutiveKnockoutBoolean

If true, the timer until death resumes from its last time on consecutive knockouts.

Default value
false
allowBowsBoolean

If true, knocked out players are still able to fire bows.

Default value
false
rescueRespawnFoodLevelInteger

The food level to respawn with when a player was rescued, out of 20.

Default value
5
rescueDistanceDouble

The distance at which a player can rescue another.

Default value
3.0
disableInSingleplayerBoolean

If true, Hardcore Revival will not be active in singleplayer.

Default value
false
glowOnKnockoutBoolean

If true, knocked out players will glow, making them visible through blocks.

Default value
true
allowPistolsBoolean

If true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.

Default value
false
allowCommandsBoolean

If true, knocked out players are still able to run commands. OPs are always able to run commands.

Default value
true
allowAcceptingFateBoolean

Set to false to remove the Accept your Fate button and force players to wait out the timer.

Default value
true