hardcorerevival-common.toml
NameDescriptionTypeDefault ValueValid Values
consecutiveKnockoutThresholdSecondsThe threshold of seconds that knockout will be treated as a consecutive knockout. See resumeTimerOnConsecutiveKnockout and multiplyTimerOnConsecutiveKnockout.Integer40
rescueActionTicksThe time in ticks it takes to rescue a player. 20 ticks are one second.Integer40
continueTimerWhileOfflineIf true, the timer until death continues even if the player logs out.Booleanfalse
allowUnarmedMeleeIf true, knocked out players are still able to punch nearby enemies.Booleanfalse
rescueRespawnEffectsEffects applied to a player when rescued, in the format "effect|duration|amplifier"List[minecraft:hunger|600|0, minecraft:weakness|1200|0]
rescueRespawnHealthThe amount of health to respawn with when a player was rescued, out of 20.Integer1
disableInLonelyMultiplayerIf true, Hardcore Revival will not be active when playing alone in multiplayer.Booleanfalse
secondsUntilDeathThe time in seconds in which a player can still be rescued from death. Set to 0 to disable the timer.Integer120
instantDeathSourcesThe damage sources that kill a player instantly, without a K.O. period.Set[minecraft:lava]
multiplyTimerOnConsecutiveKnockoutThe multiplier to apply to the time remaining on consecutive knockouts.Float1.0
resumeTimerOnConsecutiveKnockoutIf true, the timer until death resumes from its last time on consecutive knockouts.Booleanfalse
allowBowsIf true, knocked out players are still able to fire bows.Booleanfalse
rescueRespawnFoodLevelThe food level to respawn with when a player was rescued, out of 20.Integer5
rescueDistanceThe distance at which a player can rescue another.Double3.0
disableInSingleplayerIf true, Hardcore Revival will not be active in singleplayer.Booleanfalse
glowOnKnockoutIf true, knocked out players will glow, making them visible through blocks.Booleantrue
allowPistolsIf true, knocked out players are still able to fire pistols from Mr Crayfish's Gun Mod.Booleanfalse
allowCommandsIf true, knocked out players are still able to run commands. OPs are always able to run commands.Booleantrue
allowAcceptingFateSet to false to remove the Accept your Fate button and force players to wait out the timer.Booleantrue