Customization (1.21.2)
Table of Contents
Defaults
Defaults are managed in a datapack’s farmingforblockheads/defaults.json
or the config/farmingforblockheads/defaults.json
file in your config folder.
They are hierarchical going from generic to specific. For example, on a market recipe that defines defaults
to be selling.seeds.farmersdelight
:
- If
defaults.json
defines a default forselling.seeds.farmersdelight
, that will be used. - Otherwise, if
defaults.json
defines a default forselling.seeds
, that will be used. - Otherwise, it will fall back to the
selling
key that comes shipped with Farming for Blockheads (cost: 1 emerald)
Market Categories
Each Market Category adds a new tab to the Market menu. You can add your own categories by creating a data pack.
Market Categories are stored in a folder called market_categories
and behave like any other data resource, i.e. they are namespaced and must be referenced as such.
Farming for Blockheads ships with four default categories: farmingforblockheads:seeds
, farmingforblockheads:saplings
, farmingforblockheads:flowers
and farmingforblockheads:other
.
Example:
{
"tooltip": {
"translate": "category.farmingforblockheads.flowers"
},
"icon": {
"item": "minecraft:dandelion"
},
"sortIndex": 30
}
Market Items
Market Items are the items that are available for purchase in the Market. You can add your own purchaseable items by creating a data pack.
As these items are defined using Minecraft’s recipe system, you can also easily use a mod like CraftTweaker to define them via CraftTweaker’s addJsonRecipe()
.
Example:
{
"type": "farmingforblockheads:market",
"defaults": "selling.spawn_eggs.minecraft",
"result": {
"item": "minecraft:cat_spawn_egg"
}
}
It will look up the payment and category from the specified defaults
key.
You can also specify these fields directly, but that is not recommended for most cases as it will make it more difficult for others to override these fields.
NBT / Components and Enchanted Items
{
"type": "farmingforblockheads:market",
"result": {
"item": "minecraft:enchanted_book",
"components": {
"minecraft:stored_enchantments": {
"levels": { "minecraft:wind_burst": 3 }
},
"minecraft:custom_name": "[{\"translate\": \"enchantment.minecraft.wind_burst\"}, {\"text\": \" 3\"}]"
}
}
}